Thursday, October 31, 2013

Convoluted Intrigues

"It is a machination, entwined in a plot, twisted within a conspiracy. Nefarious villainy to be sure!," Lareth pontificates. Grax continues to massage his temples in frustration. Maximus chuckles. And Glaskonon smirks.

With the addition of much discussion amongst yourselves to your already growing body of intelligence, you are able to provide some order to the convoluted schemes that are afoot.  Here is what you are able to deduce:

The unsuspecting Raydo
Grax, nephew to the Wastelord Stromm, has been sent by his uncle to retrieve information on the plot to assassinate Count Drake. According to the Wastelords the notorious doppelganger assassin Aelfric Dortmund is involved. Fortuitously,  they have discovered that Aelfric has recently tasked his underlings with the tying up of some loose ends. They are led by the female Tiefling Selaki, and are currently somewhere in the Grand Bazaar, waiting to ambush Raydo - a veritable man about town. Raydo it seems knows too much. The Wastelords have come to this conclusion through divination magic - particularly the use of the spell Commune.
Grax as an Eastern Merchant
In response they have sent Grax, in the disguise of a jewelry merchant, to await the attack on this Raydo and intervene so much as to return an assassin for questioning. Grax has further discerned that some or all of the waiting assassins have access to True Seeing magic. Thus he has furnished himself with a purely non-magical disguise to avoid detection, albeit a relatively poor one.
Nonetheless, he intends to return an assassin to the Wastelands where, they will question him or her to reveal the location of Aelfric and subsequently his connection to Guido Oskey.
The Wastelords contend that Oskey is plotting to kill Count Drake. This is grounded in the knowledge that the Count will not support Oskey's scheme to revive the notorious Arch Mage Gracchus Dio.
However the Wastelords will not openly move against Guido Oskey, a highly trusted ally of Count Drake, until they can definitively prove his treachery. They believe that by seizing Aelfric they can at once rid the Wizard's Council of an arch enemy, reveal Oskey's intentions and further establish their authority over the Wastelands (now being challenged by the Red Wyrm Xanthax). Moreover, Stromm, increasing in power, sees an opportunity to rid himself of Oskey, his chief rival within the Sorcerer's Faction of the Wizard's Council.
Previously, the Wastelords offered to reward the heroes with a vast sum of gold to dispose of Guido Oskey. This offer still stands but, they propose the above course of action first so as to reveal Oskey's  treachery to the both the Count and the Wizard's Council that he can never return to their service. Once cast as a traitor he will be hunted throughout the lands no matter his chances of revival.


Monday, October 14, 2013

XP for the Dispatch of the Healers

Sir Belvor meets his maker
Sir Belvor and his healers were slain by the antiheroes Glaskonon, Krylsteln and Maximus. As they were under disguise they did not gain notoriety for this heinous act nonetheless this will serve as a warning for further acts of unwarranted do-goodery in the lands of the nefarious Count Drake.
Further, they gained great experience in the slaying of do-gooders:

Each get 9316.6xp, with another 400xp as story award xp, for a total of 9716.6 xp each

Wednesday, October 9, 2013

Lewts!

All Magic:

Belvor--
Full plate
Great sword
8 potions
5 scrolls
cloak
mace
2 rings
amulet
Belt of Giants

Roaki--
Half plate
Heavy steel shield
Heavy mace
amulet
ring
cloak
periapt
Gold symbol of Kord
3 potions
4 scrolls
4 vials of holy water

others--
mace
mace
longsword
6 magic full plate
15 pots
6 rings
6 magic longswords