Thursday, November 1, 2012

Captain Vorg


Captain Vorg
Human Alignment: Lawful Evil
Fighter level 9, Monk level 7

Str   20  (+5)                        HP: 141 Speed: 60' 
Dex 18   (+4)                        Initiative: +4
Con 16  (+3)                        AC:  30 Touch: 20   Flat-footed: 26 Combat Expertise up to +5
Int   14  (+2)
Wis  16  (+3)                        Saves:
Cha   16  (+3)                       Fort: 14 Ref: 14 Will: 13
                                        

Details:
A human, hirsute, barrel-chested brawler. He openly worships Hextor. His chief form of worship is staging regular underground tournaments. These are conducted in the catacombs of the Temple of Hextor. Followers of various faiths, except those of Erythnul (who have a renowned enmity toward Hextorians) attend to fight or gamble on the proceedings. Vorg and his men are regular participants. These are unarmed combats, but if all parties agree, battle is to the death. Vorg has never  turned down a Deathmatch. He has prevailed in over a dozen such battles. One of which resulted in his current position as Captain of the East Guard. He defeated his superior and mentor in an epic, unarmed encounter. 

Monday, September 17, 2012

Glaskanon and Koge

Glaskanon

Sorcerer 11/ Bard 1   (Human)

Details:  25 years old.  5'5".  140 lbs.  Small but good looking.

STR        8          HP:   72  Speed: 30
DEX     16           Init:   3  AC: +3
CON    14                           Touch:     FF:
INT      18           Saves:
WIS      10               Fort: 3+2  Ref:  3+2+ 3 Will: 7+2
CHA    25


Base Attack:   +5                       Grapple:

Weapon Attacks:

Tuesday, June 19, 2012

The Crew: Round Deux 06/19/2012

Initiative:
Cube rogue surprise attack--fails
Ydenzyk 25
Cube rogue 25
Prolth 24
The Crew 13
DroGANas 10
Madak 9

Round 1:
Ydenzyk shoots arrows at Crew cleric, gets 3 hits, damage of 15, 17, 14
Cube rogue hits fighter once and misses once, sneak attack in the ribs, damage of ? (but considerable); rogue then tumbles beautifully away at 40' to directly behind Ydenzyk
Prolth yells out, "Friend rogue! We will help you vanquish these scoundrels and free you from the Cube of Ragnar!" He then shoots two arrows at the cleric but misses with both.
The rogue says, "I'll reward you if you aid me."

The Crew's fighter moves 40' away from our group and drinks a potion.
The Crew's cleric casts a spell on herself and moves 30' to be near the fighter (spell unknown by us)
The Crew's rogue attacks with his blowpipe, aiming for Prolth, and hits. Prolth does a fortitude save of 18, the poison doesn't affect Prolth but the sneak attack damage is 26 points. The rogue then tumbles 30' towards the cleric and fighter.
The Crew's sorcerer casts a spell, cone of cold, and all do reflex saves. All make the save and all have evasion so no one takes any damage. He moves 30' to be next to the cleric.

DroGANas' turn. Ydenzyk thinks "Kill that mage!" DroGANas does a pounce attack on the cleric, but can't get any closer to her than 10'. She has evidently cast a defensive spell on herself. DroGANas then instead casts stoneskin on himself (100 HP, ignore first 10 HP of each attack).
Madak notices DroGANas' inability to hit the cleric and thinks to all, "What's going on?" He does a perception check of 24 and an intelligence check of 13 and works out that a spell is stopping DroGANas from proceeding against the cleric. Madak rages and charges the sorcerer using his Boots of the Battle Charger, hitting with his greataxe for 24 damage. He then attacks regularly with his remaining attacks and gets 26 damage, 66 damage (CRITICAL!), and kills the sorcerer outright, striking right through his body and even severing his robes.

Round 2:
Ydenzyk shoots 2 arrows at the fighter, one of which has dragonbile poison on it. The first shot, with the poison, hits, and the second shot hits as well. The first arrow does 13 damage and the second 19. The fighter fails the poison save and takes 10 strength damage. Ydenzyk then hides at 36.
The Cube rogue does a full round movement action and gets behind the fighter, positioning himself for next time.
Prolth moves 40' closer to where The Crew is grouped and hides at 49.

The Crew's sorcerer appears dead, limp at our feet.
The Crew's fighter turns on the Cube rogue and drinks another potion. He then moves 40' away from everyone, further down the road (remaining on the road).
The Crew's cleric casts a cure spell on herself and her wounds heal.
The Crew's rogue shoots his blowpipe twice at DroGANas, hitting with one. DroGANas gets a fortitude save of 22 and makes the save, and takes no damage. The rogue then moves 40' down the road in the other direction of where the fighter had gone.

DroGANas says, "That blowdart feels like those boils on your butt that you get." He then runs after the rogue and does a pounce attack, hitting with both claws and his bite (a critical on the bite!). The damage from the claws is 13 and 18, the bite does 22. DroGANas then does a grapple on the now bloodied rogue and secures that, earning two more claws as a rake attack. Both his rake attacks hit as well and do 14 and 16 damage. DroGANas the tiger clawed his guts out, bit his head, and still has his head stuck between his teeth.
Madak charges the fighter and hits with a critical(!) in the fighter's back for 54 damage. The fighter makes his heavy-damage morale save but is bloodied.

Round 3:
Ydenzyk shoots four arrows from his hiding place at the fighter, hitting with 3 of them. The damage is 18, 12, and 14. The three arrows hit him in the chest, with the third buried in his sternum and he falls down. The fighter's spirit separates from his body, floats up in the air, and gets sucked down into the Cube with his screaming face now appearing on one side.
The ex-Cube rogue does an intelligence check, doesn't do well, and tries to attack the cleric but is once again stopped 10' from her. He then moves in a circle around her towards Madak.
Prolth does two snipe attacks on The Crew's rogue and hits with both, the first in his jugular and the second in his rib cage hitting for 26 and 25 damage, the rogue falls down to the ground utterly lifeless.

The Crew's cleric leans down on one knee, touches the sorcerer's body and casts a spell. She then disappears taking the sorcerer's body with her.

OUT OF ROUNDS

Ydenzyk searches the bodies while DroGANas changes back to his half-elven form and puts on his Dragon Mask to see if anyone invisible is present.
DroGANas does a scrying spell on The Crew's cleric and succeeds, he is now able to see both the cleric and the sorcerer. They are in a temple of some kind, with pews around and an altar nearby. DroGANas recognizes that she is in a temple to Olidammara. The sorcerer is there too, lying on the floor. In the ten minutes that DroGANas is able to watch them, the cleric deactivates the spell on her, goes away, and comes back with a high cleric. They then lay out the sorcerer's body and prepare it for a (presumably) resurrection spell. The cleric appeared very distraught during this time, and tells the high cleric that Nak and Killdor have been killed.

The plan is to do detect magic, searches, and loot the bodies before completely destroying the remains of The Crew's rogue and fighter.

Tuesday, June 12, 2012

Current storylines

As we tend to run around wildly picking fights, I thought I'd take a moment to try and refresh our memories of the bigger picture. Fill in anything I've missed!

We are currently after the monk Akchazar (known affectionately (?) as 'The Fez'), whom the Wastelords informed us has an Eye, which they would like.

The Wizard Council and the rogue wizard Tatyan are also after as many Eyes as they can get, both would like to have all five of them.

Stromm has been kidnapped either by Tatyan or one of his minions, whereabouts currently unknown.

'The Crew' has made an unexpected appearance and are quite powerful. They seem to be working for someone but we don't know who. They are also in possession of the Cube of Ragnar and such a powerful magic item is likely sought after by others.

The Cube's concubine gave the location of the fabled treasure of King Eclastes as being at the southernmost tip of the Fallen Lands, in the catacombs of the Naeta Tribe.

The evil lich lord of the Tomb of Horrors is still at large. And perhaps Madak's cousin Botak (Takbo) has been resurrected?

There is also the issue of the gnome wizard, Aleska's friend, who failed to teleport us as promised (and paid for) following our battle with the monks at the crossroads despite his assurances that he would be scrying on us and monitoring our progress. This failure led to The Crew's appearance and their attack on us. Is Aleska complicit in the failure of his friend to follow-up?

Tuesday, June 5, 2012


6/ 5/ 12  The Cube of Ragnar and the Concubine 

they are all readied in action. 

new round.

Y. is first remains hidden. 
P. licks D’s talons. 
M. relays P.’s information and moves closer toward the dropped bad (60 ft away) where D. dropped it before rescuing doggy P from the fighter. 

D flies down and returns to human form and says, “Hold, we agree to your terms but we need to heal up and we can agree to your terms tomorrow.”

the woman doesn’t think D’s telling the truth. and questions him.  and the offer stands, but we have a short time to heal up. 

half elf sorcer explains the cube of Ragna. 
fighter, diviner, soceress, deamon, concubine, rogue.

out of rounds so M’s fatigue has ended.  

halfling says we need information so if letting them heal would help them win then we could get the information.  

socerer turns to female cleric and speaks in draconic. female says , if each of you leave your most precious magical item with us we will scry on you and come back here and meet you in the morning. 
Y. thinks to D and D says we will do this if you change our friend back and casts a spell. 
P. is back to normal form.
D. takes off his bone shirt. 
M. takes off his ring of feather fall and hands it over. but it gets refused.  M gives up his belt of giant strength. 
P. gives up his gloves of dex. Y. gives his ring of camelon power. but they want his comp . long bow. but settle for gloves of dex. then the crew touch each other on the shoulders and disappear. 

P says he’ll take the first watch. 
Y. survival check. 30 
we get berries and M. gets a ganaberry (like a pig).
P. is a bit messed up. 

camp out for the night. Vernak’s body and monks are getting smelly. survival check turned up various tracks of various beasts. 
D. says lets build a pire. M and Y build a pire for all the monks and Vernak. 

they were disciples of the bitter cold.  we won’t burn their furs or boots which are keeping up warm.  

P. sneaks away during his first watch. D wakes up and can’t find P so wakes up Y and M. 

Y rolls 31. we think for P to come back but he doesn’t want to come back.  

P. comes back and says he was only fooling. 

5;30 in the morning.
morning comes and the day is gray and overcast. the funeral fire is burnt our and there is an oily residue on the ground. 

a few hours pass teleported into the intersection is the crew. no wounds on them at all. holding a sack, the halfling, and tosses the sack on the ground and we put our items back on. 

they ask if we healed ourselves. and we say yes. 

mad. stands behind the cube as to be flanking the being. 

P calls the cube to him and draws it out and (rolls a five) and a beautiful woman comes out with a dagger dripping with a black ooze. 

initiative. Y 19 , D 20 , M. 7, P. 14. 
she gets 14. 

D Y P female M 

D does a pounce. first att. 35 second att. 35. third att 26 all hits. damage: 63 total. bits and hind legs rake down her thigh and belly. and she bleeds a lot and moans. 
Y. shoots 4 arrows at her. first 29, 33, 32, 20.  three hits 2d6 . dam. 19, 10, 15= 44 dam. arrows in gut, shoulder and last into her eye socket. and she screams and her body disappears back into the cube. 

socerer tells P. he must ask her , where is the fabled treasure of King Eclastes? 
concubine’s face is visible in the cube. 

she answers: it is burried at the southern most tip of the fallen lands. burried within the catacombs of the tribe of the Naeta. Halfling is writing this down. 
her face resets to the concubine’s place in the cupe. sorcerer says put it back in the bag. Y. says throw it at them and P does. 
socerer calls out in draconic, cover your eyes. socerer covers her eyes . cleric covers his eyes, halfling covers his eyes and fighter sees it. out of cube, a mist comes out of the cube in leather armor and wielding two short swords (a rogue). 
P. messages, lets attack them. 
cube is 30 ft away from them. 

initiative to be rolled. 

Tuesday, May 29, 2012

Prolth Becomes the UGLIEST Little Dog in the World!!!!


Prolth Becomes the UGLIEST Little Dog in the World!!!!

Game Date:  May 29th.

D flies up and away and we all retreat. 
Y mental messages we should retreat NW and meet up and heal up.

M starts to run that way and  we all start to go NW. 

the woman heals up her elf wizard companion .  the warrior ran very close 50 ft. away. halfling 100 ft. (bloodied). wizard is at pace with P. 
D is observing them and relaying their movements to us. 
Y heals M for 14 hp. with the wand. 
P hits wizard for 45 hp of damage. 

D cast stoneskin on himself. D changes ‘bite of ware tiger ‘ for cure serious (gets back 83 hp). and moves to a height of 220.  

Fighter gets next to P and drawing out a rope from a bag at his side. 

Magic user (bloodied) casts a spell on himself.
woman gets 120 closer to P. 50 ft away.
little dude gets to P and gets out a rope. 
NEW ROUND>

Y heals M extra 23 pts. says start moving back 40 ft back to P. 
M tries to keep up with Y and drinks FLY. (60ft. movement) 
P. confused, will save (62. flee away from caster). will save (20 which fails). 1,2,3 confusion. 4,5,6 command. the roll is a 3, so he flees. 
fighter punches P and gets a 23 which is NOT a hit. 
Halfling punches at P 29 which is a HIT, 2pts damage. 

D. drinks resist energy FIRE. flies 220ft. up  and 25ft. on their Right hand side. 
Halfling and Fighter flanking and keep up with P. fighter’s strength is still reduced -12. fighter has breast plate and boots of springing and striding. fighter’s move is impeaded by his heavy armor. med. ... (I didn't catch the rest of this) 

woman moves quadruple movement,  120 ft away from P. 

wiz, fighter and halfling runs next to P.

they are 370 ft away from Y . Y heals M to 99 hp.  and Y moves 30 ft. M drinks Barkskin (plus 4 to AC) when rage finishes AC will be 26.  
P: rolls confusion , will, 31. attack caster with weapons.   P. shoots arrows at woman (caster): first 31 and 28 on second. 28 misses.  damage is 12. not bloodied. 
figher and halfling misses punches. wizard wacks at P with staff. P ac is 28 so he misses. 

D: casts stoneskin on himself. 220ft high and flies same distance as M is flying. 

fighter attacks on P to get rope around him. grapples P. grapple check succeeds. halfling gets rope on P. grapple check. 28. P gets away. 

wizard says , "what’s going on, this is too dangerous.", in gnomish , "I will incapacitate him and we can use him later." hits P with spell from staff. P fortitude save is 19 which fails. P is turned into a small mangy dog like a miniture poodle.  doesn’t  lose his mind as per partial will save. 
 Y heals M to 121. M’s rage disappears  hp drops to 116 but M drinks bear’s endurance and hp goes to 140.  
P does will save for command 18 , fail.  confused 54, flee away from caster as top speed.  
fighter tries to catch ugly, mangy, little doggy P. 
the halfling grabs P and P is grappled. 
woman casts a heal on socerer, magic user. 
Y. moves 80 ft. closer. 210. 
M. flies 180 movement. 
P. confusion finished.  can’t sqwarm out. 
D swoops in at tremendous speed and pick up the mangy little REALLY ugly doggy P. D rolls 17 and pulls P out of halflings hands and is next to the halfling. 

Monday, May 28, 2012

Dire Straits

Adjusted


Droganas AC26? Bear Wildshape,                                                                         [99] /36hp BLOODIED 
Maddak ,AC 19 raging x rounds?, , Att.24/19/14/9 Dam.1d12+17                             [130hp] /40hp BLOODIED
Prolth, AC28 Conf. x rounds - 5?, Command. x1 rnds.? (Sav.Throw/round),               [89hp] /77hp 
Red.Size x1 rnds.?   
Ydenzyk  AC27 53 Hide - sniping -20?                                                                   [75hp] /74hp


Who is fleeing? Brendan can we get the last picture of the action on the blog?

Check out these old school D&D figs. I've seen the wizard on the left in a lot of artwork.


Also I bought Stromm!







Thursday, April 26, 2012

New Geeky Hobby

Hey guys. Good tutorial on how to recap our adventures.  We can get Dave to do the commentary using this guy's accent.

Monday, April 16, 2012

Battle at the (Bar) T Intersection 4/16/2012

YYells, let’s kill them all and does a rapid shot. two missed and one hit, (10pts damage) and fourth shot misses. Y’s hawk flies 120 ft above the battle. Y takes a five foot step away.

initiative order: Y M P D them .

the female human (cross of palor) says “let’s not fight, let’s talk this out!”

Y. . and M feel she’s a scared female.

Prolth feels she’s a lying bitch.

Mad races behind the human woman and says, Yeah, let’s not fight, let’s talk.” and slams his great ax into her soft beautiful flesh. (22 damage) she screams in pain.

P. pulls his mace and misses with a 12 then stays there and screams like a little girl. “I’ll get you my big pretty.”

D. had thunderous roar spell ready. Can get warrior , half-ling and magic user. wiz. takes full brunt of damage. fighter and wizard knocked over. they all take some damage. dam is 11 pts. wiz. takes full 11 pts and others take five pts of damage. and D changes into the Dire Tiger and stands over the warrior.

they go: female next to prolth steps back 5 ft. and casts and disappears.

D. does a spell check and finds she did invisibility. (Ya think?)

Warrior stands up which produces an attack of opportunity from D (dire tiger) (27 misses the warrior) Warrior draws sword and swings it at tiger head. critical hit on D. dire tiger. double dam. with a long sword. (37 pts dam.)
Halfling tumbles away and shoots blowpipe at madd.
Wiz (still prone) does a lightning bolt and tries to hit D. P.
P. dodges the bolt but D gets hit (34pts of dam.)

Vernak runs in as a charge with no weapon and tries to punch the wizard on the ground but misses.
new round:

Y: shoots halfling twice for 12 pts of dam. but halfling makes the poison dc check.

M: goes behind warrior and swings great ax and misses with a 28.

female casts confusion on P. and D. (will save P. 16 , D. 28) P. fails. feels confused doesn’t know what to do.

Hlfling. does blowpipe, five foot step away from Mad into the bush and blows Mad twice (hehe). second one is a hit. mad fails his fort. save and takes 72 pts of dam. !!!!!!!!

wizard does snow cone, or ice cone (whatever) and gets D. who is reduced to zero hp. !!!!


this could be the end. it don’t look good for us..

Tuesday, April 10, 2012

Never trust a stranger...

How Prolth wanted to look:




















How he ended up looking:
















Sigh... :)

Monday, April 2, 2012

Battle with the monks at the crossroads

Ydenzyk casts fell the greatest foe on himself.
DroGANas changes into a dire tiger and casts stone skin on himself.
The monks attack with flying kicks. They are so lame.
Madak rages and attacks a minion, chopping him twice and bloodying him.
Prolth hits for a mighty 28 dmg with a snipe shot.

Ydenzyk shoots four arrows at the leader, the first is deflected, the next two hit and the last misses.
DroGANas does a tiger bite on the leader, goes for a grab and grapples him, then hits with a rake attack, keeping him grappled.
The monk leader tries to break free but cannot, and calls out to the minions in a strange language. The minions then move in to attack DroGANas, flanking him, one misses and another gets a punch in.
Madak gets another strong hit in with his axe and takes down one of the monk minions.
Prolth snipes again for a stunning 27 dmg, proving yet once more his breath-taking prowess with a bow. Not to mention his winning personality, charming musicianship, and superb dance skills.

Ydenzyk fires four arrows at one of the remaining minions, hitting with three while the first arrow was deflected.
DroGANas fails to maintain the grapple and the leader is freed.
The monk leader calls out again in his language, takes a step away, and disappears from sight, catching one final claw attack from DroGANas in the process. The remaining two monks flee the scene, running at a very fast speed up into the mountains.

With the battle won, Prolth steps out and begins speaking with Vernak. Vernak expresses his admiration at our having bested the very monks he was thinking to join.
Ydenzyk then fires arrows at the backs of the fleeing monk minions, and takes one down.
DroGANAs then changes into an eagle and flies at maximum speed towards the final monk who is still running away. He makes it to a position above the monk.

Madak comes across to speak with Prolth and Vernak, saying that he isn't even wounded and needs a stronger foe.
Prolth tells Vernak that he should study with Madak to learn how to fight, and Vernak agrees. Madak then offers to teach him and Vernak asks to join the party. Madak, Prolth, and Ydenzyk assent. The four of them all have a nice chat.

Meanwhile, DroGANas casts flame strike on the fleeing monk and hits with excellent damage but not enough to bloody him. The monk continues to sprint. DroGANas attacks with another flame strike but the monk makes the reflex save and takes no damage. DroGANas continues to follow and hits the monk with a moonbolt, draining 8 points of strength damage. The monk, however, manages to maintain his current speed. DroGANas follows.

Sunday, March 11, 2012

Medieval Martial Arts

I was browsing through things to do in Tokyo as I sit here with nothing to do in my last week of work, and I found this: http://www.meetup.com/Castle-Tintagel/ -- it's a medival martail arts group. Next lesson: 15th century german longsword! Maybe they can teach us lightning bold techniques as well!
What do you say Andrew?

Thursday, February 9, 2012

Battle is joined

Money and Loot (Updated 02/09/2012)

We are all also permanently telepathically linked now

Money:

19,461 GP

Unidentified/unused Loot:

From two-dagger guy:
magic dagger (? (the Throwing Dagger was identified and sold))

From magic eyes guy:
magic tattoo ink
magic dagger (?)

Wednesday, February 1, 2012


A +1 cocknballs

Money and loot (Updated)

  • Updated as of 02/01/2012 after identifies and shopping
We are all also permanently telepathically linked now

Money:

20,061 GP

Loot:
From Dugal
2 magic bags (1 Bag of Holding Type II, 1 tan Bag of Tricks (pull a beast out every time, the animal will serve the drawer for 10 minutes))
3 scrolls (Invisibility Greater (4th level), Evard's Black Tentacles (4th level), Baleful Polymorph (5th level))
12 potions (Resist Energy-30 fire, Barkskin plus 5, Haste, Fly, Displacement, 2 Invisibility, 2 Cure Serious 3d8 plus 10, Non-detection, Obscure Object, Gaseous Form)
wand (Wand of Lightning Bolt (5d6/bolt), 29 charges)

From two-dagger guy:
magic dagger (? (the Throwing Dagger was identified and sold))

From cat Kathy Baker:
2 scrolls (Fireball-maximized at 60 points, Gaseous Form)

From magic eyes guy:
magic tattoo ink
magic dagger (?)

From cat party in the room at Maxine's Udder:
2 scrolls (Flame Arrow, Prying Eyes (5th level))

From earlier cat party (near Praxis' hut):
rolled up ciphered papers near ankles
6 potions (2 Cure Serious at 3d8 plus 15, 2 Bull's Strength, 2 Bear's Endurance)

Monday, January 23, 2012

Aleska's Allegiance: Alien Alignments


After my unsuccessful yet ultimately profitable pursuit of last night's fezed fakir, I returned to the gnome's place to find the others already gathered. Cloistered behind the door to his private quarters, the wizard continued his reticence despite all our summons, but such behavior is to be expected from someone of his profession. Exhausted and spent, the lot of us decided to get some much needed rest, and bedded down in the workshop.

The next morning we woke to find the wizard bright eyed and bushy tailed with a full breakfast all ready for us. That he did it all in the same room where we slept was a wizardly wonder in itself. Famished, we fell into the feast with fervor. Scarfing two sausages, I then reached for a delicious-smelling mushroom stew, but the second before it reached my lips, Madak batted it from my hands crying, "Treachery! Death cap mushrooms, or I'm a blushing maid in her bridal bed."

Having worked with the mushrooms myself, I know them quite well, and seeing the contents of the stew spilled out across the table, it was plain the half-orc spoke true. But why? Why would the gnome try now? With poison no less. The thoughts flashed through my mind as I raised my eyes the short distance to look into the wizard's face and see the glazed look of the ensorceled.

In an instant we sprang from our chairs as our former ally began casting defensive magic. Having fought so many wizards in the last few days, our group was beginning to gain an instinctive coordination: We spread out to lessen the effects of a far-too-frequent fireball and to make the most of our martial makeup. Madak moved in for a grapple while the other two and I prepared to pepper the provocateur with projectiles.

But as the half-orc's massive arms closed around the wizard, he suddenly winked out, leaving Madak grasping nothing but air. Finding his quarry escaped, Madak ripped the great axe from his back, and after a quick look around the room, his eyes fell on the double doors behind him. With a roar he charged the stout oaken barrier and reduced it to splinters in a massive crash of steel and sinew, revealing, in a smaller room, the errant Aleska.

No sooner had the doors come down and the wizard been revealed, than Droganas, our dutiful druid, let loose a moonbolt, grazing the gnome, who jumped aside and then disappeared. Prolth and I moved cautiously toward the door as the room around us was suddenly engulfed in flame. A quick dive for cover kept me from getting burned, and after the fireball dissipated, I saw the others had not been harmed either.

Invisibility has always been my weakness, but I've learned a few tricks over the years. Moving cautiously into the room, I cast Tremorsense on myself. Instantly I became aware of every vibration around me. Madak made great rumbles, and just opposite him, towards the far wall, I sensed the movement of the wizard. "He is 30 feet directly in front of the right door!" I called out to my companions. Prolth, already with bow in hand, wasted no time in firing two arrows into the space I had indicated. I felt, as well as heard, both thunk home into the gnome. He did not cry out, however, and I remembered the Stoneskin spell he had cast on himself.

Droganas, our dynamic druid, changed form into a massive devil tiger and moved towards the door. Madak, desperate to sink his axe into something, into anything alive and meaty, stared ahead of him in bewilderment. "Which portal doth it be which thou hath so vaguely alluded to-- be it that which stands to the right as we first entered this room, or is it that standing to the right as we would depart?" called out the enraged barbarian.

"As we entered!" I called out. And in the instant of that clarification the half orc launched himself forward, leaping clean over an intervening table, and slammed his axe down in the place the invisible wizard stood. Again, the wizard silently bore the injury despite the ferocity of Madak's attack.

The battle was escalating and I began to fear our struggle would end with great casualty to both ourselves and our erstwhile ally. Drow poison was my best chance to safely incapacitate the enchanted wizard and end the fight quickly. But it is so weak and prone to failure. Thinking quickly, I knocked first an arrow coated with black lotus, followed by one with drow poison. The first poison just might weaken the wizard enough for the second poison to do its work. I fired.

I felt both arrows sink in. The appearance of the wizard winked back into sight, but only to reveal him falling to the ground. Thinking my gamble had worked, I moved forward. The rest of the party moved in as well. We checked his pulse and found it weak. And then I realized my great error. Black lotus is very potent upon contact, but as it works its way through a victim's body, it continues to damage it, very often leading to failure of the vital organs.

Admitting my fault to the party, I advised we quickly heal him and find some help--after all, killing a member of the Wizard's Council in his own city would not bode well for our reputation. "Tie him up while I heal him." I said to the others.

Madak obliged by first stripping off his boots and socks and stuffing the latter into Aleska's mouth. He then bound his legs, but before he got to the arms, the satyr called out "Wait! Let's smash his hands so he can't cast anything!" and before I could stop him, his mace was out and he was sadistically swinging at the poor gnome's fingers. With a crunch the offending hand dissolved into a fleshy sack of meat and bone splinters.

Damage done, I healed the wizard with my wand. With a glare he came to, only to find himself gagged, bound, broken, and held fast by the steely thews of the half orc Madak.
"He is stabilized for now, but I am afraid of what the poison in his system still may do. We need to get him to the priest. It will probably cause a scene to carry him through the streets. Druid, you know the priest well--How quickly can you get to the temple?"

"It will take about 15 minutes," Donzabel, our daring druid, seemed to reply through his feline countenance, "or even faster if I stay in this dire tiger shape." And with a last, silent yet meaningful glance that seemed to say " I will get the priest and bring him back as soon as I can," the horse-sized, demonic-looking tiger left the workshop to go charging down the main streets of the city to be seen by all of the busy merchants preparing for the day, and to eventually meet with the priest, Father Mulcten, and carry him back in the form of a horse.

Meanwhile, the poison took its toll on the small, frail, gnomish body, and the glare went instantaneously from blazing to dead.
"Shit." I thought, less with remorse than with foolishness. "How the fuck am I going to explain this one?"

Twenty minutes later, Donzabel, our dashing druid, returned with the priest and his butt-boy.

"He's been poisoned!! Who would dare do this to our Aleska?!" Father Mulcten shouted upon entering the room to find his friend already perished. "Who would dare bind and mutilate a member of our own wizard's council?!' The priest bore his gaze down over us with the force of a hurricane. "You dare..."

"I'm sorry good priest, I am afraid that the wizard's death is ultimately my fault. But it is not as it seems. He was possessed by some unknown power." I began to explain.

"He tried to poison us! He cooked us a meal full of poison mushrooms, and it was only due to our quick senses that we didn't eat it!" Drogonas, our determined druid, testified.

"It is true. He first tried to poison us, and as we prepared to defend ourselves, he called down a fireball upon us." I continued.

"It is true I see the char and sulfur left from such a spell, but Aleska would never attack those he calls allies. It will be very difficult for me to believe you. How can you assure me this is as you say?" spoke Father Mulcten.

I am a terrible liar, which is a great flaw in someone of my profession. But I am what I am, and no excuse would save us. "I will submit to whatever interrogation would use, but I tell you truth." I said.

"Well then. It just so happens that I have a spell that will reveal all. " spoke the priest as he moved towards the center of the room. And then, with words most likely often heard by his young practitioners, he invited "If you will all be so good as to come upon me."

"Gladly" I replied as I moved close.
"This spell is called 'Zone of Truth." he explained, waving his hands in a spell. I felt an invisible weight settle over me. Again, he questioned us. Again we answered. And this time, he believed us.

"Who would do this? Who would be capable of doing this?" Father Mulcten puzzled.
"We have been attacked by both Ak'Chazar and Tatian, two evil sorcerers. " I answered. "We think it was one of them. In fact--Father, will you excuse me for a moment. I would like to search the rooms for evidence of intruders. "

Prolth and I went back into the workshop where we found definite evidence the rakshasas had indeed been in the workshop.

Assured of our innocence, Father Mulcten, after wrangling out a promise of 10000 gold from Droganas, our derelict druid, took Aleska's body to the temple to be resurrected. Left to ourselves, now penniless and wondering over our next move, our thoughts returned to the fezed fakir, and we decided to scry upon him.

Droganas, our divining druid, with the help of a masterfully illustrated picture drawn by Prolth, managed to see him flying a carpet over a forest resembling the distant lost hills...

Good Magic Item Options

Hey guys. There are tons of great items in the compendium, and I'll try to get it to you.
But for now, here are some items I thought good for our party. Good effects and cheap prices. Would be good to try to fill out all our item slots even if it's with low level items. Can always upgrade later. Anyway have a look.


Amulet of Wordtwisting (Throat, pp71) +2 bonus to bluff, intimidate, etc. 6000g
Armband of Maximiszed healing (Arm, pp72) Maximizes one healing spell per day. 7200g
Bear Helm: (Head, pp72) While raging, you can halve the damage for one critical or sneak attack. 1500g
Belt of Battle: (pp 73) +2 to initiative. 3 on-use charges allowing extra immediate melee actions. 12000g
Belt of Growth: (pp 73) 1 use per day enlarge person. 3000g
Boots of the Battle Charger: Twice per day treat a charge as a standard action. 2000g
Boots of Tremorsense: Once per day give tremorsense for 5 rounds. 5000g
Braceres of Opportunity: Once per day get one extra attack in your round. 1400g
Brooch of Stability: (Throat) If your HP go to -1 or lower, you automatically stabilize. 1000g
Cloak of Stone: +5 to Stealth. Once per day, can merge with stone (like the spell) 8000g
Contact Medallion:(throat) 3 times per day, Rory's telepathic bond for 1 min. 1 mile range. 3000g
Counterstrike Bracers: Attack of Opportunity twice per day against enemy who has missed. 2500g
Crystal mask of ____: Various masks give competence bonus to skills. Most are 10000g
Dragon Mask: (face) Twice per day, grants see invisibility for 5 min. 4000g
Farspeaking Amulet: (throat) Allows speaking between 5 characters from any distance. 6000g
Hair Shirt of Suffering: +1 nat armor and once per day cure serious 3d8+9. 3500g
Hat of Anonymity: +5 Hide and continuous nondetection effect. 12500g
Healing Belt: 3 charges per day allowing minor healing (up to 4d8) 750g
Helm of Glorious Recovery: Once per day heals 4d8+7. 5600g
Ki Straps: (hands) Adds +2 to stun DC. 5000g
Mask of Lies: (Face) +5 to bluff. 3 times per day grants altered self. 4500g
Mask of Mind Armor: (face) +3 saves against mind affecting spells. 4000g
Rogue's Vest: +2 stealth and Ref. Saves. +1d6 sneak attack damage. 18000g
Scout's Headband: +2 perception. 3 on-use charges per day. Darkvision/see invis/true seeing. 3400g
Shirt of ____: Various shirts that grant damage reduction 3/(certain type). Most are 15000g
Spellsight Spectacles: +5 bonus to spellcraft and Use magic device when using scrolls. 2500g
Strongarm Bracers: Can use a weapon one size category larger. 6000g
Third Eye: (face) Various types. Various prices. Good bonuses to skill checks.
Vest of Resistance: As the cloak.

Gear slots and options

Ydenzyk:
Filled slots--
Chest: padded shadow armor +2
Hands: gloves of dex +4
Feet: boots of striding and springing
Shoulder: cloak of resistance +3
Ring: chameleon power, protection +2
Open slots:
Head, face, arms, torso, belt, throat

Droganas
Filled slots
Throat: periapt of wisdom +4
Hands: gloves of dex +2
Chest: hide armor +2 (dragon hide?)
Shoulders: cloak of resistance +2
Ring: protection +2
Open slots: head, face, arms, ring, torso, belt, feet.

Prolth
Filled slots
Arms: bracers of armor +3
Torso: vest of resistance +2
Hands: gloves of dex +4
Ring: chameleon power, protection +2
Open slots: head, face , throat, shoulders, belt, chest, feet

Madak
Filled slots
Chest: studded leather (doesn't stack?)
Belt: giant's strength+4
Hands: gloves of dex +2
Arms: bracers of defense +5
Shoulders: cloak of resistance +2
Ring: featherfall, protection +3
Open slots: head, face, throat, torso, feet, (chest since armor is moot).


Thursday, January 19, 2012

Aleska Ain't no Julia Child or The Possession of Aleska

Scene: Interior, Aleska’s home/workshop


Alaska cooks and serves a hardy breakfast, but seems a bit strange. Like he’s there, but he’s not there. (Just the way I feel after I take a Xanax, also known as Alprazolam.)


Everybody does a sense motive. Alaska acting weird. M. notices that some of mushrooms are mostly white but have some strange green on them. We figure they are Death Cap mushrooms. Alaska seems to be in a daze: suddenly he casts stone skin on himself.

Everyone rolls initiative: Y 29 . P. 19 M. 18 A. 16 D. 16


Y. moves (slinks away) to upper corner area NE corner next to shelves stacked with sacks and (you guessed it) hides!

P. moves to the door and readies in action: (reading to FLEE no doubt) if A. attacks readies an arrow.


M. (the only one who doesn’t move AWAY from A.) moves to A. and successfully grapples him with unmatchable ferocity and strength. A. tries to cast a spell and he does. A. teleports out of the room.


D. looks around and readies in action: the spell Moon Bolt. he’ll shoot if A. shows himself. Y. says “A. is gone, and we are up against some pretty powerful enchanters. “ (Thanks for the update there, champ.)


We figure that A was under a spell. enchanted.

Suddenly, acting on his half-orc senses and knowing A’s penchant for brooding in dark, musty rooms, M. runs over and with his GREAT great axe (officially signed by Grun himself) smashes at A’s double oak doors which are heavily latched and breaks the doors open with such brut strength that the other members of his party almost dive for cover. ( 25 dam on the doors) and seeing A in the room yells out, “He’s here!.


D. casts his readied in action: Moon Bolt. (a ray) A’s fort. save is enough to take half damage. 5 points of st. dam. halved = (2,5) then A winks out again.


A. casts greater invisibility and disappears. M. does a percep. but can’t see find him. Y. can scent within 30 feet, but A is not within 30 ft. Y. moves and can see into the room from his position.


P. does percep. 25. can’t see anything. moves next to M. and readies bow to shoot. M. perception: fails. Mad. tells P. “Do not let anything out of this room.” and moves into the room. We catch a faint incantation flowing through the air and with a great “Whoosh!” a fireball erupts in the middle of the room. Our reflex saves roll our way and luckily we take no damage.


perc. checks again but can’t find A.

Can’t pinpoint his location but know he’s somewhere toward the back of the room because of the verbal component from the fireball spell.


Next up Draganass......

P.S.

Thanks for helping Mad Dog Madak level up!

Hope the notes help.


Wednesday, January 11, 2012

The Man in the Fez


We leave Maxine’s Utter after midnight we go to Aleska’s place and got healed up. Yedenzic says we should be careful not to go out cause if we are being scried on we will keep being attacked.


All agree so, lizard man Yedenzic and Prolth go on a stealth mission. Yedenzic disguises himself as an half-ling and Prolth as a big-nosed old lady. They move stealthily to the Pig’s Whistle.


Place is well lit. P. does hand singles to Y. to peak into the window and peaks himself.


They see a drunk person by the fire wearing a red fez and sunglasses with a slit and the barman washing dishes. The man is wearing winter-like clothes with a heavy cloak on the barstool next to him, dagger, backpack overflowing with camping gear.


Prolth goes in and sits next to him. He pushes Prolth away and says leave. Prolth says I am a man. He says leave or you will feel pain. Prolth gets punched in the face (16 pts. of damage) and a fortitude save. P. gets stunned.


The man gets his gear to leave. Yedenzic draws his bow (4 arrows). Y. is ten feet away from the front door. Fez man walks to the door and opens the door. Y. waits for him to come out. All four arrows have Drow poison on them.


P. stands up and propositions the barman who tells him to get out. P. goes to the door. Fez man looks at P. and steps out the door. 15 feet away from Y. Y. shoots: 29, 28, 30 1. three hits and a fumble check (76) wrong judgement, opponent gets +4 to next attack. Drow poison dc 14. Dam: 43. Fez man does 3 successful fortitude save.


Fez man runs at Y. Fez goes invisible and Y. hears a nois as Fez goes to the roof of the tavern. Y. gets 55 on stealth and tries to climb up to the roof with a 20 and just gets to the edge of the roof.


P. goes out the door, perception chech 38, sees Y. on the roof and hears Fez man up there too. Pulls out the scroll to call Madak. I recognize P.’s voice and say on our way.

P. and Y. do perception checks but hear and see nothing. Y. delays to after P. P. does another perc. check (nothing) and climbes up on the roof (22) but not to the crest. This is a one-story tavern with 2-story buildings around. Y. can’t do anything.


Y. n P. perce. check. Y. hears (two rooftops away) clinking of tiles to the west and tells P. who runs in that direction -percep. (36) and hears moving on rooftops. P. running on the rooftops loudly at full movement. Y. follows at full movement stealthily. Percep. (27, 35) Fez man has moved a fair distance (Y. hears), he’s moving faster than Y. and P.


(Backtrack): Mad wakes up Drag. and Drag tires to wake up Aleska but there is no reply. We run toward the Pig’s Whistle.


P. gets a nothing on his perception and goes back toward the Pig’s Whistle loudly and people open windows and call out for the city guard. Y. does a track (36) full round action. Y and P don’t hear anything on their perception checks. Mad and Drag hear comotion in the distance.


Prolth climbes down when he gets to the Pig’s Whistle. Y. picks up Fez man’s tracks on the roof. Y follwos tracks for half a movement then lose them. Y hears nothing with percep. check. Mad and Drag still running. We all hear the city guard whistle being blown and clinking of armor.

P. percep check (31) and ducks into a shadow and changes into a human guy and walks into the Pig’s Whistle. P. goes to place where Fez man sat at the bar and does a search . tabacco, long grey hairs from his coat, his glass mug and P. does a slight of hand and steals those items and orders a drink and goes to the front door and opens it.

Y. 32 survival and picks up Fez’s tracks who has moved in a straight line.

Mad and Drag move to Pig’s Whistle and anlther city guard is moving there. We step outside and act drunk and P. tells us everything. Drag said he can scrie with those items. P. says lets go back to Aleska’s.

Barman comes out looking for human and we say he went down the lane and he runs off. We move back toward Aleska’s as the city guard moves toward Pig’s Whistle.


Door at Aleskas is wide open, but Aleska is still sleeping.


Y. finds where Fez has jumped down and does survival check (34) and follows the tracks stealily. Comes to main road which leads to the warehouse area and market area. (59) to follow.


P. gives evidence to Drag. to scrie. Drag. does knowledge nature (34) . Long gray hair from a Mt. wolf. which inhabit sunrise mountains , Large size (made from the hide of a Mt. wolf). so he’s prob. tough. also have mug with lip prints and three cig. stubs. P.and Drag. go to sleep.

Mad wakes up an hour later concerned bout Y.

Y. follows tracks. (33) stealth (51) follows behind a warehouse: Azeme’s Emporium in warehouse district on Market street to a barred door. Y. comes back to Aleska’s and tells Mad everything.


Wake up in the morning to the smell of a fine breakfast and coffee which Aleska is cooking for us. Takes care of us. Weather is overcast.






























Party money and loot 02/01/2012

Here's what we've all got so far:

Money:
18,061 GP

Loot:
From Dugal
2 magic bags (1 Bag of Holding Type II, 1 tan Bag of Tricks (pull a beast out every time, the animal will serve the drawer for 10 minutes))
3 scrolls (Invisibility Greater (4th level), Evard's Black Tentacles (4th level), Baleful Polymorph (5th level))
12 potions (Resist Energy-30 fire, Barkskin plus 5, Haste, Fly, Displacement, 2 Invisibility, 2 Cure Serious 3d8 plus 10, Non-detection, Obscure Object, Gaseous Form)
wand (Wand of Lightning Bolt (5d6/bolt), 29 charges)
[identified: braces of armor plus 5, ring of protection plus 3]

From two-dagger guy:
magic daggers (?)

From cat Kathy Baker:
2 scrolls (Fireball-maximized at 60 points, Gaseous Form)

From magic eyes guy:
magic tattoo ink
magic dagger (?)

From cat party in the room at Maxine's Udder:
2 scrolls (Flame Arrow, Prying Eyes (5th level))

From earlier cat party (near Praxis' hut):
rolled up ciphered papers near ankles
6 potions (2 Cure Serious at 3d8 plus 15, 2 Bull's Strength, 2 Bear's Endurance)