Showing posts with label Character Info. Show all posts
Showing posts with label Character Info. Show all posts

Sunday, March 23, 2014

Snaggzy


Barbarian 11 / Rogue 4 / Cleric 4     (Human)
Level 19


STR    25   +7         HP:  156 (+38 temp)  Speed:  40
DEX   18   +4          Init:   +4  AC: 30
CON   14   +2         Touch: 14  FF:26
INT     12   +1         Saves:
WIS     16     3         Fort: 19
CHA   18   +4          Ref: 18  
                                 Will: 14
                               
Damage Reduction: /5

Base Attack:  17/12/7/2  Grapple: 24                         

Weapon Attacks:

Spiked Greatclub +4   +31 / +26 / +21 / +16
Dmg: 2d8+11

Crit: 19-20 x3

Dagger +3       +29 / 24 / 19 /14
Dmg: 1d4+10
Crit: 19-20 x2
(Someone has crudely carved 'Gruun' into its handle)

Languages: Common, Giant, 
Alignment: Neutral Evil
Motivation:  Glorification of Gruun!!
Deity: Gruun


Skills:       
Acrobatics: 15       Appraise: 6                 Bluff: 26                      Climb: 10     
Diplomacy: 13       Disable Device: 24      Disguise: 12                Intimidate  26    
Know Local: 6       Perception: 10            Perform Weap: 26      Ride: 4
Stealth: 13              Survival: 12                  Swim: 7


Spells: 

Domains:   Destruction (once per day Smite an enemy [+4 atk/dmg]      
                   Strength      (once per day get +4 str for one round)

1)   Cure light (1d8+4),  Enlarge Person   
2)  Cure Mod (2d8+4),  Cure Mod (2d8+4)


24-spells:
Protection from Law (+2 AC vs law)
Divine Favor (+2 atk/dmg)
Shield of Faith (+2 AC)
Bear's End (+4 CON)


Feats:                 
Greater Feint                                         Weapon Focus: Greatclub
Improved Critical: Greatclub                Power Attack
Cleave                                                    Great Cleave
Extra Rage (6/day)                                 Leap Attack
Divine Metamagic                                 Extend Spell
Track                                                     Persistent Spell

Special Abilities:
Fast Movement                                      Illiteracy
Rage (+6 Str./+6 Con.)                          Sneak Attack +2d6
Trapfinding                                           Evasion
Trap Sense +3                                       Uncanny Dodge
Improved Feint                                     

 

Magic Items:
Cloak of Charisma +2                    Vest of Resistance +3                
Mithral Breastplate +2                    Amulet N.A. +5
Boots of Spider Climb                    Ring of Protection +3
Ring of Mind Shielding (cannot magically discern alignment lies/thoughts)
Ring of Freedom of Movement      Helm of Battle of Wis +4
Cloak of Displacement                   Belt of Giants Strength (+6)
Gloves of Dex (+6)                        Bone Shirt (dr /3)


Potions:
Bull's Strength x4                          Fly x2
Neutralize Poison x2                         Protection from Evil x5
Protection from Good x6              Cure Serious x1 (3d8+10)
Cure Moderate x5 (2d8+10)         Resist Energy (Fire 30hp)
Darkvision
Gaseous Form


Equipment:
Backpack                                    Trail rations x7 days

Thursday, July 25, 2013

Refined by Fire, Part Two




“She was always under-foot, always in the way, always awkward, but Pelor shine on her, she was a good girl, just alone, scared and stuck with a body far too large for any woman. You can’t blame her for the choices she made, but…Oh I don’t know—it was perfectly natural for her to attach herself the Glas that way. They were the same age. He didn’t have any siblings.  And besides, he always had such a way with us ladies…

With his father always working, he spent all his time with that country nanny of his.I know he went a bit crazy being around that busybody all day. After his mother died, it was very good that she was around, but her superstitions—can you imagine, a human giving such devotion to Yondalla. There’s something wrong with her if you ask me.

Anyway, yes—despite Aley’s appearance, she had a huge heart and an undying devotion to Glas. There can be no question about that. And despite all of his bluster, I think he feels the same way, but he would never tell you.

After the mother’s death, Glas become an unruly terror. I was hired the month after, and at the beginning, there was just a lot of crying, but as time went on, the tantrums and fits upset my kitchen more than once. And oh my, as he got older—the pranks he pulled! So cute he was though—and so clever!

But sorry, again I’ve gotten off track—Aley. Yes, she was always big for her age. I thought she was nearing womanhood when I arrived, but she had just turned seven! I suppose it was a good match for little Glas. His father often complained to me that I wasn’t feeding him enough and that’s why he didn’t grow, but I fed him and fed him! He ate like a dragon and never seemed to get full. He loved pies—for breakfast, lunch, dinner, dessert, I’d bake them every day just to see his eyes light up. His favorite was…

I’ve done it again haven’t I? Where were we?

Aley, 7; Glas, 6
Ah. According to the nanny, Aley had arrived with an ‘aunt’ two years prior. This ‘aunt’ had worked as cook and laundress, but one day disappeared. The nanny suspected she’d run off with some man. The master didn’t seem to know or care, and took Aley in, no questions asked. I suspect he had a soft spot for orphans

When they were younger, the two kids grew up together. She attended the same lessons as Glas, but he was so bright, I don’t think she could really keep up. He picked up reading and sums so quickly, sometimes he would come help me keep stocks of the larder or keep up on correspondence with my sweet sister back home. Oh, and his singing—you’ve never heard such a sweet voice, and it had been that way since we was just a wee one. Just like a little angel.

But anyway, Aley couldn’t keep up with any of the cultural lessons. However, when Glas set to learning how to squire for that knight, she went along as well, but was forbidden from learning since she was a girl.

Glas didn’t care of course. He was never interested in learning any of that anyway. I don’t know that I could call him a gentle soul, but no, he is too graceful and refined for such barbarism. Anyway, he began teaching her everything he learned in secret, using weapons in his father’s storerooms. I caught them once. By then he was becoming a young man, and even though it didn’t suit him, he looked so dashing swinging that sword about.

She of course took right to it. I’m sure there was far less ‘teaching’ on Glas’s part than there was simply ‘being there.’ But she was so much bigger than he. I suppose it doesn’t matter. By all counts, she was—is I suppose—an excellent swordsman, erm, woman. Just as well. Glas does have a way of making enemies. It’s good he had her at his back.

I’m drawing this out—you wanted to know what happened to her. OK, well as I said, Glas was never very good with his martial skills. He attended a small school for ‘squiring’. Most of those boys were sons of lords, or rich merchants. Glas had been admitted solely through the hard work of his father who surely had called in some very dear favors. From all I’ve heard, Glas was looked down on as lower class. His size didn’t help, nor did his aversion to such things. He never showed that it bothered him. He could always hold his own with his tongue, but that probably didn’t endear him to the others there.

One day, he was probably about 12 or so, there was a tourney of sorts, just a small practice match for the young students of that particular school. Glas didn’t do very well against the other boys, but as always seems to be his way, he let his tongue get away from him. He insulted most of the other boys even as they were beating him.

Later, on his way home, they cornered him in an alley and started to give him a beating, but Aley was there. She thrashed five boys that day. She brought him home with nothing worse than a couple bruises.

It was two days later that the father came out of his smithy and announced he’d be taking Glas to visit the Duke the next day. It was the first time he’d mentioned a day off since I had started there. But for an audience with the Duke himself, I didn’t think anything odd about it. He told me that after I’d made breakfast for him, I could take the day off myself. However, he forbade Aley from coming, saying it was inappropriate for a girl of her station—and appearance—to be seen with them.

Anyway, the next day, we all had breakfast, and we all left early in the morning. All except Aley. That had been the plan all along. She was never meant to come back.
I only found all of this out later from the nanny, who herself had only heard it from gossip around town—but those boys, with their prides injured, had blackmailed the master into giving Aley up. Threatened his livelihood in the city, threatened Glas, or at least Glas’s future, I don’t know, but it doesn’t matter. The master agreed.

Those boys hired a gang of thugs and showed up at the house. They trapped her, gagged her, and took her out to the smithy. If they had wanted their revenge, they should have just killed her and been done with it. But they tortured her. They burned her with the master’s own fires.

How Glas found out, no one seems to know, but he ran from his father.  They found him back at the smithy with Aley. Apparently the gang of thugs had turned on the group of boys and brutally murdered them. Cut them to pieces. Of course it was a huge scandal. The boys’ fathers were outraged and demanded blood.

Not wanting to reveal his part in the plot, and presumably to save his son from shame, the master suggested it was the fault of Aley, and agreed to give her up.

That’s when the house and everything went up in flames. I hate to admit it, but it must have been Glas. The two of them disappeared right after.

I’ve heard he went to Scornubel. I miss him. But I don’t dare go there alone to look for him. I suppose he wouldn’t care anymore, after all, I was just his cook. But he did love my pies. Maybe I could squirrel away enough for an escort and try in the Autumn. Do you think he’d be happy to see me?

Wednesday, July 24, 2013

Refined by Fire, Part One



Mereth, governess of Glaskanon
“ ’Im? Aye, I knows ‘im. Wrapped ‘im in ‘is first swaddlin clothes, I did. Changed ‘is nappies. Raised ‘im till ‘e was growed, I did. May as well ‘ave been ‘is mother for all I done ‘im. Was me what raised ‘im it was, with ‘is own mother passed on. Course ‘is father’d never tell you so. Aye, proud ‘e was. Proud o’ what ‘e’d become. Proud o’ that son o’ ‘is. Oh, and ‘ow proud that son grew ta be.

But no, no. Weren’t bad folks them, just proud. The father’d been an orphan, o’ course. Everyone round ‘ere knowed it. ‘Is own father’d been a traitor, or so it was said, anywise. Said ‘e’d conspired with demons or devils or summat else in some black magic rite. The son was sent ta the spice mills to work. Spent three or four years there ‘e did.  Made him tough, but never broke ‘im. One day a fire broke out that side o’ the city. Saved several folks what was gettin burned alive, ‘e did, one o’ them ’at turned out ta be relations o’ the Duke ‘isself.

Not knowing [wh]’o the boy was, the Duke brought ‘im out of the spice mills and set ‘im up as ‘prentice ta a blacksmith. Long as I knowed ‘im, master’d spake o’ ‘ow grateful ‘e was. Shamed o’ ‘is own father, ‘e was.  Viewed the Duke’s offer as a second chance.

Worked ‘ard ‘e did. Became one of the best smiths in Sombar. The whole region some might say! I never knowed nothing ‘bout it m’self. Master ‘ired me when ‘is wife was growed large with that boy o’ ‘is. Master lived with ‘is wife in a ‘ouse right next to ‘is smithy. Oh, proud o’ that ‘ouse ‘e was. And proud ‘e should o’ been! Was big enough for a lord, you ask me. I lived on the second floor.

I was the first servant Master ‘ired. Big ‘ouse, pretty young wife, now servants—‘e was proud o’ what ‘e’d built for hisself. And once that son o’ ‘is was born—‘e worked even ‘arder. Got ‘isself contracts with the Duke. But for ever farthing ‘e made, ‘e spent two. More servants. Fine clothes. Parties and parties.  For all ‘e’d become, ‘e wanted more. But me own pa always told me never saddle a wild stallion—it ain’t yours’n it’ll run away with you in tow—and so the master’d saddled hisself ta ‘is debts, and to ‘is debtors.

Those debts came due when Glas was just six. Came in the night, they did. [Wh]’o nobody knows for sure, but we all thought it was assassins from down south. Anywise, we knowed who’d ‘ired ‘em. We found ‘er in the morning, Glas’s poor mother, throat cut, lying right next to master, what’d never ‘eard a thing.

Never recovered, that one. Oh, ‘e kept workin. ‘Ard as ever. But ‘e stopped ‘is spending. Paid ‘is debts, ‘e did, knowing ‘is son would be next. But the fire ‘ad gone out o’ ‘im. Didn’t care bout ‘isself no longer. Instead, everything went into Glas. Sent ‘im to the best schools. Made sure ‘e learned about culture, and music. Even set ‘im as squire ta a local knight, but o’ course Glas was always such a little ‘un. Never took.

Any one close could see ‘ow much ‘e cared for the boy. But o’ course, it wasn’t ‘is way to show it. Instead, ‘e pushed ‘im ‘ard. ‘E was strict, and ‘ammered into the boy all ‘is old ideas about rising in station and makin summat o’ ‘isself.  Destiny in ‘is own ‘ands and all that. Master tied ‘is own worth to ‘is pride. But that died with ‘is wife, so ‘e put all o’ it on ‘his son.  So much for one so small ta bear. That’s probly why it all turned out as it did."

Thursday, July 18, 2013

Gladiator Prestige Class - Kevorkian Stable

Most fighters battle out of necessity, with each battle a contest of life and death. Some, however, fight for glory and for the adulation of the crowd. Gladiators from the Kevorkian Stable are both cunning warriors and consummate performers, knowing life and death are balanced not only on a sword’s edge, but also on the cheers or jeers of the crowd. 

Prerequisites:
Perform Weapon: 4 Ranks, Intimidate: 4 Ranks, Base Attack Bonus: +5. Any non-good or non-lawful alignment. Must have fought in the Scornubel Arena and be invited to join the Kevorkian Stable.

Class Skills: Acrobatics, Bluff, Intimidate, Handle Animal, Knowledge Local, Knowledge Nobility, Perform Weapon, Ride, Sense Motive, Sleight of Hand

HD: 1d10
Base Attack and Saves as Fighter

1st     level: Improved Feint (no prerequisites)
2nd   level: Poison Use
3rd    level: Roar of the Crowd
4th    level: Fame/Infamy +4 Charisma Skills (not U.M.D)
5th    level: Dazzling Display (Perform DC 25 first then Demoralize all within 30ft, full round action)
6th    level: Improved Fame/Infamy +6 Charisma Skills (not U.M.D)
7th    level: Sensational Display (Perform DC30 first then Demoralize all within 30ft, move action only)
8th    level: Make Them Bleed
9th    level: The Crowd Goes Wild
10th  level: Overwhelming Display (Perform DC35 first then Demoralize but opponents are frightened, move action only)


To advance in levels the PC must first attend training at the Kevorkian Stable. This is a minimum one week duration. Each further week attending training results in the gladiator gaining one temporary hit point. These hit points are as per normal temporary hp. In addition, the gladiator receives a temporary morale bonus to attack and damage rolls corresponding to weeks attended. This bonus applies for the same number of weeks of training.

Monday, March 4, 2013

Iprar Tair


Bard 10 veiled dancer 5
Catfolk (Lvl 16)

Str 10                 HP:90
Dex 26               AC: 8+
Con 14               Speed:30
Int 16                 Init 8
Wis 12               Saves 4/11/8 (9/20/12)
Cha 26


Base Attack 10/5








 Surprise strike +2d6





Acrobatics ()          Appraise (Int),         Bluff (Cha),           Climb (Str),           Craft (Int),
Diplomacy (Cha),   Disguise (Cha),        Esc Art (Dex)       Know
                                                                 Linguistics(Int),    Perc                       Perform (Cha), Profession (Wis),    Sense Motive (W    Sleight of Hand (Dex),                        Spellcraft (Int),
Stealth,                   Swim (Str),              Use Magic Device (Cha).



Dance 
DC: 10+5+7=22
lasts dncr level +con=7 rds
x5 per day



Enchanting Dance (Beguiling) Within 30 feet. Will Save. Dazed one round. Failed save equals improved attitude.
Enchanting Dance (Wearying) Req 12 ranks dance. Will save. 30 feet. Fatigued (or exhausted) as long as maintain dance.
Enchanting Dance (Frightful) Req 14 ranks dance. Will save. 30 feet. Shaken as long as maintain dance.

Bard
Bardic music
bardic knowledge
countersong
fascinate
inspire courage +1
Inspire competence
Suggestion
Inspire courage +2

Gloves dex4
Belt cha 4
Cloak res 3

Wainrur Hais

Wainrur Hais

Rogue 5 / Master Spy 10
Catfolk

STR 10                                     HP: 93      AC: 6+
DEX 14+4+4  (22)                         Init: 6
CON 12                                   Speed: 40
INT 18                                     Saves:
WIS 16                                          (1/4/1)+(3/5/5)
CHA 12+2+3+3 (20)                    5/15/9

Base Attack 3+7= 10/ 5
Sneak Attack: 3d6+4d6

Lang. Common, Feline, 

Skills:  48+48+100 (Max=18)
Acrobatics 10+6     Appraise (Int) 6     Bluff 18+5        Climb (Str),      Craft (Int),      Dipl (Cha),
Dis Dev (Int),   Disguise 18+6,    Esc Art (Dex),    Int 10+5          Know (local)10   Know (Nat)5     Know (Planes)5 Know ( (Int),        Know (Arc)10        Know (Arch)10    Know (Dung)5
Know (Geo)10  Know (His)10      Know (Nob)10         Know (Rel) 10       Linguistics5,       Perception 10 2      Perform 4
Prof (Wis),       Sense Mot 18+3,       S of Hand (Dex), Stealth 15 2,            Swim (Str),      Use Mag Dev (Cha) 18+5

Feats:                                      Special:
Trapfinding
Evasion
Trap Sense +1
Uncanny Dodge
Art of deception, 
Master of disguise,
Glib lie, mask alignment  
Nonmagical aura 2/day,
Superficial knowledge  
Concealed thoughts, 
Quick change  
Elude detection, 
Slippery mind  
Shift alignment 
Death attack, 
Fool casting
Hidden mind  
Assumption  

Thursday, November 1, 2012

Captain Vorg


Captain Vorg
Human Alignment: Lawful Evil
Fighter level 9, Monk level 7

Str   20  (+5)                        HP: 141 Speed: 60' 
Dex 18   (+4)                        Initiative: +4
Con 16  (+3)                        AC:  30 Touch: 20   Flat-footed: 26 Combat Expertise up to +5
Int   14  (+2)
Wis  16  (+3)                        Saves:
Cha   16  (+3)                       Fort: 14 Ref: 14 Will: 13
                                        

Details:
A human, hirsute, barrel-chested brawler. He openly worships Hextor. His chief form of worship is staging regular underground tournaments. These are conducted in the catacombs of the Temple of Hextor. Followers of various faiths, except those of Erythnul (who have a renowned enmity toward Hextorians) attend to fight or gamble on the proceedings. Vorg and his men are regular participants. These are unarmed combats, but if all parties agree, battle is to the death. Vorg has never  turned down a Deathmatch. He has prevailed in over a dozen such battles. One of which resulted in his current position as Captain of the East Guard. He defeated his superior and mentor in an epic, unarmed encounter. 

Monday, September 17, 2012

Glaskanon and Koge

Glaskanon

Sorcerer 11/ Bard 1   (Human)

Details:  25 years old.  5'5".  140 lbs.  Small but good looking.

STR        8          HP:   72  Speed: 30
DEX     16           Init:   3  AC: +3
CON    14                           Touch:     FF:
INT      18           Saves:
WIS      10               Fort: 3+2  Ref:  3+2+ 3 Will: 7+2
CHA    25


Base Attack:   +5                       Grapple:

Weapon Attacks:

Monday, October 17, 2011

Hrüg

The feel of soft flesh bending under one's fists, the acrid scent of blood that's been freshly released from its bodily confines, the satisfying crack of snapped bones singing in one's ears... These are all sensations that give me a great deal of pleasure, but they are not the whole of me.

I hail from the monastery on Mt. Tolthor, deep in the dusty Central Mountains. There I learned that pain given and pain received are one and the same, and I gloried in both. We were a small group in my early years, but we did grow, and under the watchful eyes of our masters we trainees acquired prowess in physical combat tempered by a strict regimen of mental discipline. It was the latter that our masters prioritized, but it was the former that came most naturally to me.

Many years into my training I learned what I was, the circumstances of my accidental discovery by one of our order, and why my fellow trainees tended to shy away from me. All of this motivated me to push myself even harder, which I suspect was the intended effect of my being taught these details. If my comrades would not give me their respect then I would it take it from them, grudgingly or not. And this I did.

I am a monk of the Order of Tolthor now, and I serve no god nor mortal. All in the Ten Planes is linked into a single whole, and all flows through that whole in a continuous cycle of change. I stand here as I am now, but I tell you that the death of this form will only spur the birth of another. Destruction and creation are one and the same, and chaos is just as necessary as order. I champion neither, nor even the balance between them. I have been sent by my Order to wander the lands, walking the path I have been taught and teaching it to others who may want to learn. In time I will return to my temple and report on what I have learned, but for now I am content to travel with you. My name is Hrüg, and I thank you for the opportunity to take and give lives together.