Map of Scornubel and its Surroundings
The Free City of Scornubel
East to West
Central Scornubel Protectorate Office/Scornubel Waterworks
S – Slums/Rolf’s Well
T – Thieves' Guild
Controlled Area
T1-- Guild Post
TS – East Watch Guardhouse
A – Merchant Class /Residential/Merchant Guild
A1 -- The Mirth That Counts
A1 -- The Mirth That Counts
A2 – Galoodle’s Magic Emporium
AN – Fellow's Keep (powerful wizard who rarely leaves home)
F -- Residential/Betwixt Park
F1 – West Watch Guardhouse
AE – The Great Well
C – Coliseum
C1 – Fighters' Guild
CE – Mystic Pyramid (a high temple to all the gods and goddesses)
R – Residential/Dockers
G – Gold diggers (wealthy residential area)
G1-- Freighters' Guild
H4 – Five Ways/Nearby cluster of buildings the Wizards' Council Scornubel Branch
H – High class Disrtict
H2 – Embassy District (Sombar)
H3 – Lord Janz (First Minister)
H1 – Count Drake’s Stronghold
The East Gates are shut at 11pm and opened at 4:00am
The Central Gates are always open
The Docks south of Scornubel take the flow of trade

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