Friday, March 15, 2013

15 March 2013 - Socks pulled firmly up

G decides to visit Wainrur and tell him that the plan is for G to tell Vorg everything and hope that Vorg then relays the information to Kevorkian. G asks Wainrur to have Vorg spied on to make sure that Vorg does indeed pass on the pertinent information.

Wainrur offers to have some men and women keep an eye on Vorg and his crew, and relays that Vorg and Kevorkian are quite close friends.

G then thanks Wainrur and heads out to visit Captain Vorg. En route he gets a 15 know local and 24 gather info (diplomacy) and learns that Vorg is on his rounds and currently at The Ugly Harpy, surrounded by Thieves' Guild members and with his crew sitting around the well outside the pub. Vorg is confident enough to leave his crew outside while he alone is with the TG. It is known that Vorg takes handouts from the TG and is also known as a toughie combatant, lowlife, and chronic drug user.

G plays the room in his ladies' man costume, flirting away and keeping a keen eye out on the premises while he moves from table to table. G discovers that the women in the room are of the working kind and pays one a coin, acting like he's paying for a drink. He gets a 21 perception check and sees that one boy is watching him but trying to pretend that he isn't looking at him.

Vorg is in his element, appears to be high and possibly physically enhanced by drugs as well, he is being plied with drinks by the thieves and appears to be having a great time. He is sitting next to the fire and there are four men along the back wall playing a game of dice.

G approaches Vorg and, gazing into the fire, tells a joke with a perform check of 30. Those around the fire laugh and appreciate it, but a few also look a bit askance at him wondering who this stranger is. G tells another joke at a check of 25, and all around are taken in by G's joke and paying close attention to him. G then bursts into a bawdy song about a man who mistakes various barnyard animals for his wife at different points in one evening, the song is G's take on a well-known tune and he gets a perform check of 35. Those listening love it and are quite impressed, slapping their thighs, patting him on the back, and asking for his name. G gives his name as Raydo, from Sombar but has traveled around since the age of 10. The crowd hates Sombar and G says he does too, he wanted to come to Scornubel because he heard that it was a fun place.

G/Raydo then attempts to engage Vorg in conversation, getting a diplomacy check of 29. G/R says he is looking for a place to work where he can tell jokes, sing, and find women. He charms Vorg quite thoroughly, telling another joke at a check of 22. This joke does not go over as well but Vorg says that if G/R wishes to speak with him further he can do so outside and then Vorg does a series of actions that are obviously a signal to someone, and has something passed to him that then vanishes.

Vorg heads outside and his men form a protective group around him, heading down Gold Street. G/R finishes his drink and heads outside, Vorg is speaking to his men in a strange language. G/R gets a 15 on a linguistics check and realizes that they are speaking in a type of pig-latin, with Vorg laughing at the easy pickings of simply showing up and getting paid.

G/R heads down Gold Street towards the Eastern Gate in the same direction as the guards. It is now just starting to get dark, the time is 4:30pm and the season is late autumn. The square grey building near S on the map is the East Watch Guardhouse. The Eastern Watch guards are somewhat looked down on but monitor the main gate to the city. Vorg and his crew are worshipers of Hextor and are quite notorious for their prowess and lack of graceful virtues.

G/R goes to the Eastern Watch guardhouse and tells the man watching the door that he would like to speak with Captain Vorg, getting a 29 diplomacy. A sergeant comes out and says that the captain is busy. G/R offers to wait, giving his name and where he met Vorg. The sergeant goes into the building and about 25 minutes later reappears and calls for Raydo. He leads G/R into the building and up the stairs. The second floor is very nicely furnished and built, G/R is searched in preparation of seeing Vorg, the guard does a search check of 24 and finds nothing. He then leads G/R into a large room where Vorg is leaning back in a large leather chair, a polar bear rug on the floor before him. There are two men on either side of him.

Vorg asks G/R who he is and why he should be trusted. G/R gets a 29 on a diplomacy check and says that he had wanted to meet Vorg and is hoping to get some allies in the city. Vorg signals to his men and they surround G/R and block the exits. G/R says that he was at a club recently and heard about Vorg, offering his gift of opium by placing it on the desk. G/R gets a 28 on sense motive and can see that Vorg is trying to hide his true feelings but hasn't had any opium for a long time and is very excited. Vorg offers his help and G/R says that he wants a long-term alliance with Vorg and his men. Vorg asks who he is again and where he's from, G/R gets a 29 on bluff and repeats his background from The Ugly Harpy, adding that he can be trusted and is looking for protection. G/R says that he knows of Kevorkian but thinks that Vorg is more approachable, he wants Vorg to smooth his entry into the city. Vorg warns him that crossing any of the guilds will get him killed and wants to be paid regularly in both drugs and gold. G/R says that he can't regularly get drugs in Scornubel yet, and Vorg replies that he is disappointed and begins smoking opium. G/R says that he's heard some rumours about a plot to kill the Duke and that a dancer has gone missing and replaced by a shapeshifter. G/R sees that Vorg feels like he needs to act on the information but is passing into his fix. Vorg calls one of his men over and speaks in the pig-latin again, mentioning that Aenius is to be called for and told to send for Keeanu. Vorg's eyes then roll over and he descends into a drug-induced stupor. G/R then turns to leave and the men let him go, two of the guards leading him out and two taking turns with the opium pipe themselves.

G takes a circuitous route back to Wainrur's place, getting a 32 check on stealth and 20 on perception. He notices that he was being followed by the person has lost him. The man following him was one of the Eastern Guards. After G realizes that he is no longer be followed he casts invisibility on himself and goes to see Wainrur.

On the map:
A2 is Galoodle's Magic Emporium
To the east of A is the Great City Well
The Mirth that Counts is on the street that winds diagonally to the northern wall near there, where Wainrur's place is also. That street is the Entertainment District in this area.



1 comment:

  1. Great notes dude. Looking forward to a game when I get settled in back in Kochi.

    ReplyDelete