Wednesday, March 19, 2014

Vhaeraun




The Masked Lord, the Masked God of Night, the Shadow.
He is the son of Lolth, and nearly equals her level of power. However, he does not wield it openly against her.
He is the god of Drow males, seeking to break the matriarchy of Drow society and bring about equality.
He wants the Drow to return to the Undernight and dominate the other races of the world.
He seeks the reunification of all elves.
He hates dwarves and gnomes.
He is the god of thievery.
He often infiltrates thieves’ guilds or other organizations and takes them over.
He sends a region of absolute, impenetrable darkness, black cats, ravens, dead spiders, agni manis, black opals, black sapphires, blackhued chalcedony, crown of silver, hematite, horn coral, black-hued jasper, jet, black-hued marble, obsidian, black-hued onyx, black-hued pearls, ravenar, or samarskite to show is favor or displeasure and as a sign to inspire his faithful.
Has shrines in dark shallow caves or in deep groves where little light pierces.

The Wastes




Oogala: Is a village of Kuo-toa. They worship all sorts of minor gods, and a few of their warriors have accepted Gruun worship. The rest, including the priests have accepted Gruun’s power, but this is likely just lip service.

Vengen: Is a village of Lizardfolk. They have taken on Gruun worship, and pay tribute to Indell Keep. They need protection from the orc hordes to the south, and raids from the gnolls infesting the black bluffs.

Modalus:  This is a human and half-orc settlement. Some of their members view Gruun favorably, but the rest follow Gruumsh and retain strong ties to the orcs of the south.

Bamma: This is a settlement of humans and half-orcs. They are closely aligned with Indell Keep, and staunch Gruun followers. They are constantly battling the roving orc clans to the east.

Hammer Hold: This is a Dwarf city of deep mines running into the hills. Some of them trade with Indell, but overall, they are secretive.

Karhold: A village of humans and half-elves. Communication has gone dark.

Bodartia: A village on the outskirts of the desert made up of humans, goblins, kobolds, half-orcs, gnolls, and a smattering over other races. This was the main 'center' for adventurers in the wastes before the Waste Lords came to occupy Indell Keep.

Wilden Woods:  Is inhabited by wild elves, who do not welcome trespassers. They don’t like civilization and there are some who believe they have ceased worship of Corellan. It is quite possible they have allied themselves with the Shadow Cult.

Tuesday, March 18, 2014

Loots

Amulet of natural armour (+3) +3 Nat armour (18000gp)
Slippers of spider climbing spider climb 10mins/day (4800gp)
Cloak of resistance (+3) +3 saves (9000gp)
Gloves of dexterity (+4) +4 dex (16000gp)
Headband of intellect (+4) +4 Int (16000gp)
Potion of Displacement - (750gp)
Potion of Reduce person - (250gp)
Ring of Protection (+3) +3 AC (18000gp)
Wand of Bears endurance - (4500gp) 

Wand of Cure critical wounds - (21000gp)

Purple worm poison x5 Injury DC 24 1d6 Str/2d6 Str
Deathblade x5 Injury DC 20 1d6 Con/2d6 Con
Black lotus extract x5 Contact DC 20 3d6 Con 3d6 Con 4,500 gp

Scrolls: identified 

Wednesday, November 27, 2013

XP

Lareth  7150xp  
Maximus  4225xp 
Glas  4225xp
Radamath 3237.5xp

Loots:

Selaki:

Light Crossbow +2 Wounding (-1 Con) (16,000gp)
Dagger +3 (9000gp)
Studded Leather +3 Shadow (Imp Hide +10) (19,500gp)
Buckler +2 (2000gp)
Amulet of NA +2 (4000gp)
Ring of Prot. +3 (9000gp)
Gloves of Dex +2 (2000gp)
Ring of Jumping Improved (+10) (5000gp)
Boots of Elvenkind (1250gp)
Magic Thieves Tools (+4) (8000gp)
Scrolls: Telekinesis/Mount/False Life/Protection from Energy (Elec.)
Potions: Cure Serious x2 3d8+10?Cure Mod. x1 2d8+5/Lesser restoration x2/Magic Circle against Good/Neutralise Poison.
Poisons: Black Lotus x 2/Dragonbile x2
Spyglass MW
Caltrops x 6 bags

10cp/10sp/20gp/50pp
gems x8
Map of a dungeon with encrypted notes. 

total gp value 77,250gp

15HD if K. needs more undead.

Lia:

Rapier +2 Shock (9,000gp)
Shortbow +2 (4000gp)
Vest of Resistance +2 (4000gp)
Wand Lightning Bolts x22 charges (3000gp)
Glove of Storing (5000gp)
Goggles of night (6000gp)
Dagger +1 (1000gp)
Studded leather +2 (2000gp)
Ring of Prot. +1 (1000gp)
Poisons: Black Lotus x 1/Dragonbile x2
83gp/12pp
gems x4

total gp value 34,203gp

10HD

Bargel Boys (the eight hobgoblin assassins)

Shortsword +1 x 16 (16,000gp)
dagger +1 x8 (8000gp)
Cloak of elvenkind x8 (10,000gp)
Elixir of stealth x8 (+10 stealth)
Potions:N.Poison x4/Cure Serious x 8 (3d8+10)/cure mod. x8 (2d8+5)/Cure light x8 (1d8+5)
Poisons x8: Black Lotus x 2 Carrion Brain Crawler x4/Sassone Leaf x4/ Med. Spider venom x4
Caltrops x16 bags
light crossbow x8
600gp/55pp
gems x6

total gp value 35,150gp

9HD each

grand total 146,603gp 
divided by 4 = 36,651gp
divided by 3 = 48,867gp

gems x 18 yet to be appraised

Glas has 18 identifies so i assume he goes from the top down until runs out.
Don't forget the 100gp pearl to identify each item. You don't have to necessarily equip yourself with them but you have to minus the gold. 

All values are at half price (for sale) and can be raised by 10% with a successful diplomacy check. DC = 30 + vendor's Diplomacy modifier. High for Galoodle. +2 circumstance bonus as Glas and Max are frequent shoppers

Also keep this in mind for Diplomacy checks in general:
A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.

Thursday, November 7, 2013

The man about town

The best of us
Game recap: 06 November 2013

The crew (minus Krylsteln) decide to set an ambush for the would-be ambushers of Raydo in the Grand Bazaar

Maximus and Lareth disguise themselves (or are disguised, in the case of Lareth) as half-orcs to act as Grax's bodyguards

Glaskanon disguises himself as the redoubtable Raydo

Koge remains undisguised

Grax, Maximus, and Lareth head to Grax's booth in the Bazaar. Grax continues to pretend to be selling wares while Lareth casts Aid on Maximus. Grax scolds Lareth for not being surreptitious enough. Lareth and Maximus head a few steps away and pretend to 'take a whizz' against a wall while Lareth also casts Bear's Endurance on Maximus. The casting of Align Weapon unfortunately fails.

Meanwhile Raydo struts through the Bazaar greeting random folk and generally acting as the flamboyant playboy that he is. A slaver beckons him into his tent to inspect his wares and Raydo is taken by one young woman. After much heckling skillfully played (and a secret casting of Charm Person) by the indubitable Raydo they agree on a price and the money is exchanged. Raydo then begins to insult the slaver and curse him for his despicable business to which the slaver replies that by paying him Raydo has only contributed to his business. Outwitted but not to be outdone Raydo then makes a grand show of freeing his newly purchased slave.

Raydo and the ex-slave Jessica then exit the tent and head to another in order to get Jessica some new clothes. Having only just freed her Raydo then shackles the woman once again -- but this time only metaphorically -- with his declaration that she is now 'his woman' and that they will 'get married'. Jessica is understandably beside herself and doesn't know what to make of the sudden life changes she's rapidly going through.

Koge has in the meantime spotted a suspicious looking man whittling a stick near the area where Raydo and Jessica have been shopping. She communicates this telepathically to Glaskanon/Raydo. In order to spring the trap he moves towards the man that Koge told him about.

The trap is sprung: Two crossbow bolts hit our man Raydo in the chest and he takes 9 HP damage plus Constitution damage from a poison on one of the bolts, lowering his ability score by 1 and HP by an additional 13. The snipers reveal their locations to be on nearby rooftops and the man who had been whittling stands up and draws a sword.

Initiative is to be rolled...

Wednesday, November 6, 2013

Jessica


Benlin

Level 5 Rogue
Fat guy. Jovial. Smart. Sneaky.


Str    12
Dex  12
Con  12
Int    18
Wis   10
Cha   14



Skills:
Acrobatics 9:      Appraise (Int): 14      Bluff : 10        Climb (Str),      Craft (Int)      Dipl (Cha) 12,
Dis Dev (Int),   Disguise 12,    Esc Art (Dex),    Know (local) 12      Know (Geography) 12 
Know Nobility ( (Int) 12,     Linguistics 14,       Perception 8      
Prof (Tavern Master) (Wis) 8 ,       Sense Mot  8       S of Hand (Dex),   Stealth 9,     Swim (Str),   
 Use Mag Dev (Cha) 

Feats: 
Investigator
Diligent
Deceitful