Saturday, October 15, 2011

New PC

Hrug (where can I find umlauts?) looks like a kick ass character. You're obviously abreast of the rules if you have a PC with healthy saves, especially a Reflex of 17, and a full attack of 16/16/11 all at 9th level (everyone please note character wealth is just as important as any ability/feat, etc.) I'm impressed. He looks like he'll fare better than your previous monk... ;) (sorry couldn't help myself)
What I'm also interested in from a DM and story point of view is; what are his motives for action of any kind? He seeks to redress an imbalance in his inner spirit, he pursues enlightenment or he just wishes to test his mettle?
I think motives (of action?) should be a standard character entry. I realise it's possibly a private/secret issue but from a DM standpoint it allows me to better prepare for PC story commitment and most importantly fun. I put it to the vote.

Friday, October 14, 2011

From phone from Mavramorn


"never realized fighters clerics and sorcerers cant train spot and listen. seems pretty stupid that something naturally available to any character would be class-bound.
what does pathfinder say?
a 10th level fighter wouldnt make a very good guard eh?"
You have a point here. He could still have decent perception if he spent double the skill points. I think the idea is to limit one class to make others without the limitation have more to do...? Eg. we need a rogue to search/disarm/scout and watch our backs

Class Skills

The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge(dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim(Str).


As you can see Pathfinder doesn't allow Perception for a fighter but strangely allows Survival. mmm how does everyone vote? allow Fighters (and therefore Paladins? Clerics, Wizards and Sorcerers I think not) access to Perception as a class skill?

Thursday, October 13, 2011

Nick's Ideas (copied from comments)

Ongoing spells and effects should be typed in the chat for the record in the event they are not heard etc. Then I can place them on the PC condition chart. I think retroactive actions should not be allowed. For example if someone (and the DM) forgets they have a buffer and an action has occurred then it's too bad. Just call it an anomaly with the magic etc. Might be less of an issue with BGs.
also I think we need a system for better communication. 3 hours play should be concentrated so banter at a minimum. Cross talk is sometimes pretty difficult with 6 people. Possibly play turn based. We respond in order with only the occasional out of order play for warnings etc. also let's all keep an eye on what we do to amuse ourselves out of combat. I enjoy most of the 'wineing and dining' but others are palpably frustrated.