Monday, September 12, 2011

Prolth


Str 13 plus 1
Dex 25 plus 7
Con 16 plus 3
Int 17 plus 3
Wis 12 plus 1
Cha 13 plus 1

HP: 106 DR: 5/Cold Iron Speed: 40'
Initiative: plus 7
AC: 26 Touch: 19 Flat-footed: 26

Saves:
Fort: 11
Reflex: 21
Will: 12

BAB: plus 8/3

Weapon attacks:
Magic comp. shortbow (plus 1) Under 30' plus 18/13 Over 30' plus 17/12 Crit X3
Damage 1d6 plus 8

Lt. Mace (baned, plus 1) plus 10/5 Crit X2
Damage 1d6 plus 1 plus 2d6 (bane)

Dagger plus 9/4 Crit 19-20/X2
Damage 1d4 plus 1

Headbutt plus 9/4 Crit X2
Damage 1d6 plus 1

Languages: Sylvan, Common, Elven, Gnome

Skills:
Acrobatics 21
Bluff 15
Climb 15
Diplomacy 15
Disable device 23
Disguise 6
Escape artist 20
Intimidate 11
Knowledge (local) 17
Knowledge (nature) 17
Perception 21
Perform (PAN PIPES!!!!) 19
Sense Motive 15
Sleight of Hand 21
Stealth 35
Swim 13
Use Magic Device 15

Current special gear:
Symbol of Pelor
Vial of holy water
1 Cure Serious 3d8 plus 15 (potion)
1 Remove Curse (potion)
1 amethyst jewel

Special Abilities:
Low-light vision
Trapfinding
Pan pipes (all creatures in 60' must make a DC13 will save or be affected by charm person, sleep, or fear as Prolth chooses)
Evasion
Uncanny dodge
Trapsense plus 3
Sneak attack plus 5d6
Improved uncanny dodge
Ring of chameleon (plus 10 to hide and unlimited disguise self)

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